The digital landscape of casual gaming has undergone a seismic shift over the last half-decade, transitioning from high-fidelity mobile experiences to a renaissance of minimalist, text-based cognitive challenges. At the vanguard of this movement is the New York Times Games suite, a collection of puzzles that have become more than mere distractions; they are cultural touchstones that dictate the morning routines of millions. Among these, Connections has emerged as a particularly formidable test of lateral thinking and semantic agility. As we approach the puzzle for Monday, January 26—designated as Game #960—the interplay of linguistic misdirection and thematic grouping offers a masterclass in modern puzzle design. To solve today’s grid, one must look beyond the surface definitions and explore the deeper etymological and cultural resonances of the sixteen words provided.
The Evolution of the Digital Daily Habit
The success of Connections cannot be understood without acknowledging the broader industry context of "appointment gaming." Following the acquisition of Wordle in early 2022, the New York Times identified a lucrative niche: the short-form, once-daily puzzle that encourages social sharing without demanding excessive time. This strategy has transformed the publication’s business model. While traditional journalism faces headwinds in the attention economy, the Games division has become a primary driver of "All Access" subscriptions.
Connections, specifically, utilizes a design philosophy rooted in "grouping logic." Unlike a crossword, which relies on specific knowledge and intersecting clues, Connections requires the player to identify shared traits among disparate terms. The difficulty is artificially inflated through the use of "red herrings"—words that appear to belong to multiple categories, forcing the player to use the process of elimination. This psychological hook, known as the "Aha! moment," occurs when a player finally sees the hidden link that bridges the gap between seemingly unrelated words.
Deciphering the Grid: Strategic Methodology
For the January 26 puzzle, the internal logic follows the established color-coded difficulty hierarchy: Yellow (Straightforward), Green (Intermediate), Blue (Cultural/Specific), and Purple (Abstract/Wordplay). To approach Game #960 successfully, seasoned players often recommend a "look-don’t-touch" strategy for the first two minutes. Rapid clicking often leads to the loss of lives on red herrings that the puzzle designer, Wyna Liu, has meticulously placed to trap the unwary.
In today’s grid, the overlap between "professional roles" and "action verbs" creates an initial layer of confusion. By categorizing the words based on their parts of speech and then looking for outliers, a clearer picture begins to emerge.
Category Analysis for Game #960
The Yellow Tier: Industrial Extraction
The Yellow category today focuses on the concept of "Removal or Extraction." In the context of industrial and archaeological efforts, the words often describe the physical act of taking something from the earth.
- Keywords: MINE, QUARRY, EXCAVATE, DIG.
- Analysis: This is the most literal group in the set. While "Mine" could potentially be a possessive pronoun and "Quarry" could refer to a hunted animal, their shared synonymity regarding the removal of minerals or earth makes them a stable foundation for the puzzle.
The Green Tier: To Perturb or Agitate
Moving into the Green category, the focus shifts to psychological states. These words describe the act of making someone feel uneasy or losing their composure.

- Keywords: FAZE, RATTLE, DAUNT, UNSETTLE.
- Analysis: The primary challenge here is the word "Rattle," which many might initially associate with a baby’s toy or a specific sound. However, when placed alongside "Faze" and "Daunt," its meaning as a verb for "to unnerve" becomes the dominant link.
The Blue Tier: Icons of the Silver Screen
The Blue category frequently leans into pop culture or specific trivia. Today, the grid honors four of the most celebrated actresses in Hollywood history. These individuals are not just performers; they are Academy Award-winning stalwarts of the industry.
- Keywords: FOSTER (Jodie), FIELD (Sally), CLOSE (Glenn), WEAVER (Sigourney).
- Analysis: This is a classic "Name Game" category. The difficulty arises because each of these surnames is also a common noun or verb. "Field" can be a place or a verb meaning to catch; "Close" is an antonym of open; "Foster" is a type of care; and "Weaver" is a profession. Recognizing these as surnames requires a shift from linguistic processing to cultural retrieval.
The Purple Tier: The Truncation Trap
The Purple category is notoriously the most difficult, often involving wordplay, hidden prefixes/suffixes, or phonetic tricks. For Game #960, the theme involves "Animals Missing Their Final Letter."
- Keywords: BADGE (Badger), GOA (Goat), MOO (Moose), RABBI (Rabbit).
- Analysis: This is a particularly devious set. "Goa" is a state in India, and "Rabbi" is a religious leader. Without the final letter, these words take on entirely new identities, making the connection nearly impossible to see until the other twelve words have been cleared. "Moo" is the most significant clue here, as it is an onomatopoeia for a cow, but in this context, it serves as the truncated version of a Moose.
The Psychology of the "Red Herring"
A critical component of expert-level play is identifying the overlap between categories. In today’s puzzle, "FIELD" and "QUARRY" could both refer to types of open land, potentially leading a player to waste a guess. Similarly, "MINE" and "CLOSE" could be interpreted in a proximity-based group (as in "near").
The designer’s intent is to create "interference." Cognitive interference occurs when the processing of one specific stimulus (like the word "Rabbi" as a religious figure) prevents the brain from seeing the secondary interpretation (the word "Rabbit" with a missing ‘T’). Overcoming this requires a high degree of cognitive flexibility—the ability to switch between different concepts and think about multiple concepts simultaneously.
Industry Implications and the Future of Word Puzzles
The enduring popularity of games like Connections has significant implications for the tech and media sectors. We are seeing a move away from "infinite scroll" engagement toward "finite satisfaction." In an era of digital burnout, the fact that a puzzle ends is its greatest feature. It provides a sense of completion that social media feeds do not.
Furthermore, we are witnessing the integration of Artificial Intelligence in the puzzle space. While the NYT still prides itself on human-curated puzzles, many competitors are using Large Language Models (LLMs) to generate daily grids. However, the "human touch"—the ability to create a pun or a subtle cultural reference that resonates with a human audience—remains a high bar for AI to clear. The "Purple" category in today’s puzzle, with its clever truncation of "Rabbi" and "Goa," represents the kind of creative leap that currently keeps human editors at the top of the field.
Conclusion and Final Solutions
For those looking to verify their results for Monday, January 26, the final groupings for Connections #960 are as follows:
- Yellow Group (To Extract): Dig, Excavate, Mine, Quarry.
- Green Group (To Unnerve): Daunt, Faze, Rattle, Unsettle.
- Blue Group (Legendary Actresses): Close, Field, Foster, Weaver.
- Purple Group (Animals Minus Last Letter): Badge, Goa, Moo, Rabbi.
Success in Connections is as much about discipline as it is about vocabulary. By recognizing the patterns of the "Blue" cultural references and the "Purple" wordplay early on, players can navigate the more straightforward "Yellow" and "Green" categories with greater confidence. As the game moves toward its 1,000th iteration, it continues to prove that in the world of technology and media, sometimes the most powerful tool is a simple grid of sixteen words and the human mind’s innate desire to find order in chaos. Stay sharp, analyze the herrings, and approach each grid with a healthy dose of skepticism for the obvious.
